Game Design Lab
UNT is one of the 50 best undergraduate institutions in the United States and Canada to study game design, according to The Princeton Review, which is known for its annual college "bests" lists.
UNT became one of the first universities in the country to offer courses in game programming in 1993 and launched a certificate program in 2008.
More than 50 students have gone to work for a variety of computer game companies, including Terminal Reality, Paradigm Entertainment, Mumbo Jumbo and Barking Lizards. Three alumni have started their own gaming companies, three have written books and two are college professors.
Ian Parberry, interim chair and professor of computer science and engineering, says the collaboration between students in computer science and visual arts makes the UNT program stand out among its peers.
"It's a truly interdisciplinary program," says Parberry, who is the director of UNT's Laboratory for Recreational Computing. "This sets us apart from many others."
Interest in game design has grown enormously in the last two decades, Parberry says.
"It's an incredible amount of fun," he says. "It's technically demanding and academically challenging. Normally students might be bored with linear algebra, but when they know they need linear algebra to write computer games, that changes everything."
The Princeton Review surveyed 500 schools before arriving at its top 50 with game design studies. Programs were evaluated on several criteria: curriculum, faculty, facilities, infrastructure, career opportunities for students and graduates and scholarships and financial aid.
GamePro magazine, which worked with the The Princeton Review, is publishing the list in its April issue.
The Princeton Review reports other school rankings, ratings and lists in several categories. Among them are its "100 Best Value Colleges" list and its widely followed college, business and law school rankings.
Sarah Bahari with UNT News Service can be reached at Sarah.Bahari@unt.edu.